An Introduction To Gear, Revelation Online’s North American and European publisher, released a primer on gear detailing the basics. Staying true to ‘holy trinity’ dynamics, there are three classes of armor; Cloth for Swordmages and Spiritshapers, Leather for Gunslingers and Occultists, and Plate for Vanguards and Blademasters, while weapons are specific to each class (Forget any notions of rolling up a Spiritshaper that also happens to dual-wield pistols, as awesome as that would be).

Veteran MMO players will find the stat distributions on armor familiar. Perhaps you’re a Vanguard that wants to focus on reducing incoming damage from critical hits, or an Occultist that wants to increase their critical hit chance. With thirty-three different stats in addition to the basic five (Strength, Spirit, Intelligence, Agility, and Constitution), players are given the ability to craft armor that fits their specific play styles. Some accessories provide set bonuses ranging from extra experience gain to health-on-kill/mana-on-kill, or increasing the rate at which gear levels.
There are five different quality levels of gear, and the color-coding system stays within the industry ‘standard’ of grey, green, blue, purple, and gold/orange. By the time players are into the forty-something levels, grey gear will seldomly be seen. Most monsters in the open world will drop green or blue armor. Dungeon rewards are primarily purple, though the ‘Dragon’ dungeon drops gold blueprints for armor crafting. Gold blueprints can also be earned through a weekly quest chain that involves talking to 120 NPC’s who will task players with fetch quests, foraging/crafting/buying specific materials, and killing thieves that have stolen other items of theirs.

Blueprints, however, are not the only way to acquire gold gear. Participating in dungeons allows players to gather specific materials found only through them, as well as accumulating ‘Exorcism’ points which can be exchanged for materials to craft sets of gear that can be upgraded to the next level tier as players progress. There are also gold armor sets that can be purchased via military honor earned through participating in PvP, or directly purchased with Exorcism points (earned through participation in different dungeons).

Gear crafted from blueprints will inevitably be the ‘best in slot’ for most players, while gear crafted from Exorcism materials has stats that will suit the majority of a class’s players. Gear bought through honor or exorcism contribution points is a good option for players that are looking to fill in the gaps as they craft specific pieces. When crafting accessories, it’s important to make sure the blueprints will work with players’ specific classes (Occultists and Gunslingers share armor, but crafted rings and earrings can be specific to individual classes).

For items crafted from blueprints, there are also ‘prefixes’ (Denoted in green text when viewing equipment), stats that are decided randomly, and can also be changed at refining NPCs located in each major city. Three options are given when crafting, and each tier decreases the randomly-generated range, though players may wish to save the materials earned for crafting their final level 70+ gear sets.

Refining NPCs allow players to increase stats by spending specific materials that can be acquired through killing monsters or purchased from vendors. Some pieces of gear can be levelled by killing monsters; This increases their stat effects in addition to refining, and unlocks ‘Awakening’ bonuses such as HP increases, critical hit chances, or reductions in damage received.

Each gold piece of gear, main weapon, and off-hand weapons, whether bought or crafted, all have slots (Most start with two unlocked) that can be gemmed with magic defense, physical defense, magic defense penetration, and physical defense penetration stats. Unlocking all slots is a potentially expensive venture which some players may not want to pursue until they’re in the level 70 bracket. Gear crafted from dungeon materials has the added benefit of being able to transfer unlocked slots to the next tier up, though it does cost additional materials when crafting. Each gem can be removed and added to gear without cost, making the gems themselves a good investment to make early on.

The original article from the production team can be found here.